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JavaScript Modelling Utility V2
24 February 2013Over the weekend I worked on a superior version of my
Airutility that I created in this post. It is designed to make representing changing data within your viewable HTML very easy.You can check out and download the code here, which requires jQuery to run.
Overview of the utility: You will get a top-level object named
Airwith the following methods:.update()- Called automatically whenever one or more Models had its data updated..forceUpdate()- Force update all Models, even if data wasn't changed..Model()- Get or define a Model.
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By the way, I have actually been working on DAZ4
19 February 2013Just a quick post to let everyone know that I have actually been working on the new Destroy All Zombies, which is coming along great.
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Upcoming Change to Feedback System
29 January 2013During the next week when I have a little bit of downtime, I will be updating my feedback system on this site.
Currently I am making use of Facebook login to have users post feedback, however I have decided this is a little overkill for my site and am instead going to have a comment area upfront where you can just add your name, email address and comment body.
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Thinking about a new Destroy All Zombies
28 January 2013Over the last month or so I have been putting a lot of thought into a new Destroy All Zombies game - the third of which is my current most successful game winning Daily Feature on Newgrounds, with over half a million views and a 4.2 star rating.
I do want to make this release something special because I haven't finished a game since, so I'll use my blog as a type of log for my ideas!
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Small Useful JavaScript Utility
01 November 2012After spending the last month or so investing most of my time at work in JavaScript, I've come to understand the language much more and as a result have made myself this little utility for dealing with visual live information.
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Vagrant Story - An amazing older game
15 October 2012Since buying my PSVita I've had access to a lot of the old Playstation (1) games that I used to play as a kid, which has been awesome. I've already purchased and completely Final Fantasy 8 and Crash Bandicoot 3, and have moved onto another Square Enix game that I never got the chance to complete; Vagrant Story.
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How one project is now two
09 October 2012When I work on projects I normally work in two phases. First, I'll smash out a bunch of functional but often slightly sloppy code. Then, once every 3-4 days I'll spend the entire session refining what has been done.
Today I took this habit a step further.
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New Game Mechanics: Environment Themes
03 October 2012Tonight I've managed to cram some more development time into my new project around going to the gym and getting home from work.
I've added a few bits and pieces, and have begun construction of one of the larger systems that will be featured: environment themes.
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Borderlands 2: A great example of how to build a game sequel
01 October 2012
Last week I purchased Borderlands 2, following my enjoyment of completing the first some months ago.
I'm very impressed with the way the developers have approached this sequel; not straying from what made the original Borderlands great but at the same time making it feel like a completely new game packed with fresh ideas, rather than seeming like an expansion pack, or going off on a tangent and taking away from what made the original so compelling.
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Secret Project
30 September 2012I've been making some great progress after much planning on a new game that I've been thinking about for quite some time now.
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Refactoring Old Projects
12 March 2012This week I started re-factoring an old project that I started work on early last year. It occurred to me while having a look over the original source how far I've come in terms of knowledge and skill in object-oriented programming, particularly with large projects.
Here is a map I have drawn which represents the current structure of my game; where a solid line represents inheritance and a dotted line represents one class being a consistent property of another:
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New Website (Again)!
20 September 2012I've finally found the time to add some JavaScript spark to my personal website! Complete with fully JSON fed data for the blog and my projects as well as a little bit of effort in the department of animation and other effects.
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Simple HTML5 Canvas Rendering Framework
06 March 2012I've created a small framework in JavaScript for rendering textures onto a HTML5 canvas element. The concept is almost identical to that of rendering graphics onto a Bitmap within ActionScript.
Firstly, have some links:
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Cool String to Algorithm Function That I Made
03 April 2012I recently answered this question on Stack Overflow with some code I whipped up to get the OP started. I feel quite proud of it so I thought I'd post it here.
It can convert extremely simple strings into an algorithm and then complete it. Unfortunately I don't have the time to expand on it and add prioritising of certain operators (for example multiplication needs to be done before addition), so it's not accurate unless you order them yourself.
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Castle Crashers - Great Arcade Game for XBOX 360
28 January 2012
A couple of days ago I decided to take a break from all the development work that I'd been doing (such as games, websites, applications etc) and have a browse around in the arcade catalog available on XBOX 360. After a while I came across Castle Crashers and decided that it looked most appealing, so I purchased it.
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Terraria - Possibly The Best
18 September 2012
A while back my friend Shannon (RandomAI) introduced me to Steam - a web based solution with a downloadable application which allows you to create an account to purchase, play and keep up to date with a vast catalogue of games.
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Hi, I'm Marty Wallace – a web developer based in Sydney, Australia.
I began dabbling in web and game development when I was 14, and have expanded greatly on my skills since then.
I currently have close to 3 years professional experience with Airborne and 7 years of overall experience and interest.
I am adept at a range of technologies such as ActionScript, JavaScript and of course HTML + CSS.